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But there was another point where I really saw how Deus Ex was more than meets the eye.Īfter clocking a few hours into the game, I had hit a stride. Though there'd be many more of these conversations on politics and philosophy throughout the game, this gave a preview of what was to come. Much to my surprise, the "ending" of the first level was an ideological conversation with the "terrorist" - definitely a little out of the ordinary for the average game, let alone a first-person shooter. Gunther was behind left as I made my way to the top of building, where the terrorist was holed up. My shot was so horrible that I started to quick save after I scored a hit. I gradually trudged my way through Liberty Island, running like hell from anything robotic or turret-based, using the sniper rifle to pick off my enemies. Holding still would shrink it up a little, but there was still a ways to go before firing would become really accurate.
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Right now, there was a pretty large targeting area on the screen that bullet fire could fall into. What tipped me off? I remembered reading that as the game's character became more skilled, he'd have better control of his weapons. In fact, I'd read a preview about it in PC Gamer before. After a brief conversation with Paul and grabbing a sniper rifle, I hopped onto the grass, aimed a weapon, and suddenly the game seemed familiar.
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